[Bug 27870] New: Blip & Blop hangs when accessing main menu

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 22 16:47:35 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27870

           Summary: Blip & Blop hangs when accessing main menu
           Product: Wine
           Version: 1.2.3
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: funtimeschaos at rocketmail.com


When trying to run Blip & Blop, the game loads, terminal output complains of
color depth issues, and the intro is shown. If uninterrupted, the intro will
finish and high scores will display, but after that the game hangs. An attempt
to skip the intro will freeze the game at whatever frame the intro was at at
the moment. The music will keep playing after the game hangs.

Bug remains persistent across multiple systems, both on intel and nvidia
graphic cards, and WINE 1.3.24 (marked version also tested, obviously).
Setting color depth to 16 causes the game to not complain about depth but does
not remove the bug.

Pastebin of terminal output:
http://pastebin.com/7sFEmkRE

Sometimes there's also a steady stream of the following line:
"fixme:d3d_surface:surface_cpu_blt Filter WINED3DTEXF_LINEAR not supported in
software blit."

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