[Bug 26636] Metal Fatigue: OpenGL renderer causes crash on game start

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 23 08:48:48 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26636

--- Comment #2 from Alan A. <grsfdhj at tiscali.it> 2011-07-23 08:48:47 CDT ---
Created an attachment (id=35658)
 --> (http://bugs.winehq.org/attachment.cgi?id=35658)
Backtrace of complete game and demo

(In reply to comment #1)
> Is it still a bug in current wine?
> If yes, does the demo
> http://www.fileplanet.com/38396/30000/fileinfo/Metal-Fatigue-Demo
> show the problem?
> 
> Did you try the game in a real Windows box?

Yes, it's still an issue in wine-1.3.24.
The demo seems to show the same --- or a very similar one --- problem.
I'm attaching a backtrace of both the demo and complete game with OpenGL
renderer selected.
Last time I played the game on Windows (XP), it was on the same machine I'm now
using Linux on. Apart some audio issues (which vanished playing the game with
admin rights), I've had no problems.
Currently, I don't remember if the OpenGL renderer worked back then (I had no
need to switch from Direct3D), but I assume it did.

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