[Bug 14055] Heroes of Might and Magic III occasionally crashes in mp3dec.asi
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jul 25 00:54:08 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=14055
--- Comment #61 from Marek Paśnikowski <marek.pasnikowski at gmail.com> 2011-07-25 00:54:06 CDT ---
(In reply to comment #58)
> (In reply to comment #57)
> > (In reply to comment #56)
> > > (In reply to comment #55)
> > > > Is it possible to enforce CPU affinity in Wine?
> > >
> > > Setting CPU affinity won't help - it's a bug in game, not in Wine, because H3
> > > crash under XP/Vista/7 too with the same error.
> >
> > I know it's not a bug in Wine. And I was talking about _Windows_ users for whom
> > this workaround helped, not Wine users. As there are a lot of them, I suppose
> > there's something in it.
> >
> > > Actually I've added a working solution to this bug, please, scroll back and
> > > read more carefully.
> >
> > Right, but what I've written also seems to help a lot of Windows users.
>
> Under Linux you can install the program "schedtool" to let wine (heroes3) run
> only on one cpu core.
>
> The crashes in mp3dec.asi seems to come from the cpu cores.
>
> Enter the following command to start heroes3.exe :
>
> schedtool -a 0x2 -e wine
> "/home/<user>/.wine/dosdevices/c:/Programme/3DO/Heroes3/Heroes3.exe"
>
> Also use winecfg to setup Windows98 Version.
>
> If you do not set wine for win98 version you still get the crashes, even if you
> use shedtool !
>
> Also Win98 Version without "shedtool" isn't working either.
>
>
> You may or not may use the soundfix (for me it doesnt make any differences)
>
> Just note : When playing longer time at once , it looks like sound effects
> became some kind of delay but game is still working without any crashes.
>
> Played more then 10h now without any crashes to mp3dec.asi.
>
> Wine is configured for ALSA output, de-installed pulse audio.
>
>
> Also currently Win1.3.19 or Wine1.3.2x without xinput2 is needed.
I confirm this works partially for Windows XP setting, where only the sound and
music crash out, without affecting the game. Is my guess right that this
happens when kernel moves a game/music process onto a different CPU core?
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