[Bug 26636] Metal Fatigue: OpenGL renderer causes crash on game start

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jul 27 06:36:15 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26636

--- Comment #6 from Alan A. <grsfdhj at tiscali.it> 2011-07-27 06:36:15 CDT ---
(In reply to comment #3)
> Probably not, because even AppDB says for 0.9.39, that OpenGL is no-no.
I was referring to running the game in OpenGL mode under a real Windows XP
(which I never tried).
Under wine it never worked.

(In reply to comment #4)
> From the backtrace
> ->preloader: Warning: failed to reserve range 00010000-00110000
> 
> Wylda, do you have the same error message? If yes, it is surely the culprit.
I've run the game with and without setting the vm.mmap_min_addr kernel
parameter to 0 (which is related to the Preloader Page Zero Problem) , noticing
no differences in this issue. Given this, I then removed the majority of those
warnings from the backtraces.

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