[Bug 24009] Tomb Raider 4: Wrong camera position (Unnecessary Viewport Scaling transformation)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 29 14:04:39 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24009

Stanislav Larionov <sudemon at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|1.3.0                       |1.3.25

--- Comment #19 from Stanislav Larionov <sudemon at gmail.com> 2011-07-29 14:04:38 CDT ---
It seems the game uses Clipping, but it is not implemented.
I came to this idea because the incoming values ​​x, y, z using the Viewport
Scaling should not be greater than 1.0 or -1.0, but the game sends the values
​​are much larger.

For example:
x = 1221.000000 y =- 3174.625000 z =- 5940.500000 rhw = 1.000000

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