[Bug 27952] New: Tomb Raider II works in 1.3.20, doesn't work in 1.3.25
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jul 31 15:44:29 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27952
Summary: Tomb Raider II works in 1.3.20, doesn't work in 1.3.25
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: olifant at gmail.com
Created an attachment (id=35760)
--> (http://bugs.winehq.org/attachment.cgi?id=35760)
The console output
This was possibly a regression according to someone in #winehq, and his guess
was that it would be since version 1.3.22.
I could only test 1.3.20 and 1.3.25 myself.
The game Tomb Raider II works in Wine 1.3.20, but not anymore in 1.3.25. In
1.3.25, the screen goes black when starting the game (as usual), but then it
goes back to the linux desktop and displays an error dialog saying that the
application quit unexpectedly. Normally, it starts playing a movie at that
point. Wine's output in the terminal is pasted below and attached as text file.
The error about surface.c and ddraw_surface_vtbl are the error I think.
Everything else is also output by 1.3.20 where it works.
wine Tomb2.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x33f498,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f874,0x00000000), stub!
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, p
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channel
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' ele
fixme:win:EnumDisplayDevicesW ((null),0,0x33f84c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_va
lidate_onscreen_formats
../../../wine/dlls/ddraw/surface.c:5027: unsafe_impl_from_IDirectDrawSurface
: Assertion `iface->lpVtbl == &ddraw_surface1_vtbl' failed.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
fixme:d3d:wined3d_device_decref Leftover resource 0x164de8 with type WINED3D
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