[Bug 27350] Eve Online UI elements not drawn
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 3 00:26:23 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27350
Alexandre Rostovtsev <tetromino at gmail.com> changed:
What |Removed |Added
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CC| |tetromino at gmail.com
--- Comment #4 from Alexandre Rostovtsev <tetromino at gmail.com> 2011-06-03 00:26:21 CDT ---
Confirming the bug.
wine-1.3.21
Linux 2.6.39-gentoo #1 SMP PREEMPT Tue May 24 21:25:30 EDT 2011 x86_64 Intel(R)
Core(TM)2 Duo CPU P7370 @ 2.00GHz GenuineIntel GNU/Linux
Intel GM45 graphics
latest Mesa git 7.10 branch
Getting the same symptoms as described above and the same sorts of error
messages:
trace:d3d_shader:shader_glsl_compile glCompileShaderARB call ok
/var/tmp/portage
/app-emulation/wine-1.3.21/work/wine-1.3.21/dlls/wined3d/glsl_shader.c / 267
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:28(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:36(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:47(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:49(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:58(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:60(53): error: type mismatch
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:72(53): error: type mismatch
trace:d3d_shader:set_glsl_shader_program Attaching GLSL shader object 4 to
program 1
Note that on a machine with an Nvidia card (binary drivers, version 270.41.19),
the game runs perfectly under wine-1.3.21.
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