[Bug 27390] New: HoMM V Hammers of Fate crashes during 3D initialisation

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 4 15:43:00 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27390

           Summary: HoMM V Hammers of Fate crashes during 3D
                    initialisation
           Product: Wine
           Version: 1.3.21
          Platform: x86
        OS/Version: Mac OS X 10.5
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net


Created an attachment (id=35021)
 --> (http://bugs.winehq.org/attachment.cgi?id=35021)
crash backtrace: wined3d_swapchain_create>glsAssignDrawable

While "Heroes of Might & Magic V" works well, the extension "Hammers of Fate"
patchlevel 2.1 (aka. 2.01) crashes upon 3D initialisation (after displaying one
still image).

I'm using an "early 2009" NVidia 9400GM Mac mini with OSX 10.5.8. and XQuartz
2.6.1.

The crash occurs with both XQuartz 2.6.1 as well as XQuartz 2.5.(1?), with
Wine-1.3.21 with the one post 1.3.21 swapchain patch (I had hoped that it would
make a difference) and with Wine-1.1.24.

UseGLSL makes no difference, nor does ORM=fbo or backbuffer.
I've not tried out the original HoF version 2.0 without patch.

One other weird note: The app provides msvcp71.dll and msvcr71.dll in the
Heroes...\bina1\ directory. They get loadded by default. If I override them
with the builtins, after the crash, Wine won't end (Wine's desktop window
remains open) and displays:
err:ntdll:RtlpWaitForCriticalSection section 0x42bc48a4 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0021, blocked by 0009, retrying
(60 sec)
15 minutes later, it still hangs and I invoke killall -INT wineserver.

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