[Bug 27390] New: HoMM V Hammers of Fate crashes during 3D initialisation
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 4 15:43:00 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27390
Summary: HoMM V Hammers of Fate crashes during 3D
initialisation
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: hoehle at users.sourceforge.net
Created an attachment (id=35021)
--> (http://bugs.winehq.org/attachment.cgi?id=35021)
crash backtrace: wined3d_swapchain_create>glsAssignDrawable
While "Heroes of Might & Magic V" works well, the extension "Hammers of Fate"
patchlevel 2.1 (aka. 2.01) crashes upon 3D initialisation (after displaying one
still image).
I'm using an "early 2009" NVidia 9400GM Mac mini with OSX 10.5.8. and XQuartz
2.6.1.
The crash occurs with both XQuartz 2.6.1 as well as XQuartz 2.5.(1?), with
Wine-1.3.21 with the one post 1.3.21 swapchain patch (I had hoped that it would
make a difference) and with Wine-1.1.24.
UseGLSL makes no difference, nor does ORM=fbo or backbuffer.
I've not tried out the original HoF version 2.0 without patch.
One other weird note: The app provides msvcp71.dll and msvcr71.dll in the
Heroes...\bina1\ directory. They get loadded by default. If I override them
with the builtins, after the crash, Wine won't end (Wine's desktop window
remains open) and displays:
err:ntdll:RtlpWaitForCriticalSection section 0x42bc48a4 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0021, blocked by 0009, retrying
(60 sec)
15 minutes later, it still hangs and I invoke killall -INT wineserver.
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