[Bug 23240] "Ambient Lighting" sample D3D program crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 8 13:01:29 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=23240

Austin English <austinenglish at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #6 from Austin English <austinenglish at gmail.com> 2011-06-08 13:01:29 CDT ---
The D3DXLoadMeshFromXA crash is fixed by:
http://source.winehq.org/git/wine.git/commitdiff/c6f5f10434c3f6b9844f83e92597bdb369e728f9

now it does:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x7f0000, 196664, 0x33f9dc):
partially implemented
fixme:d3dx:D3DXCreateEffectEx (0x12a828, 0x3e0000, 1801, (nil), (nil), (nil),
0, (nil), 0x4a2a04, (nil)): semi-stub
fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x173268)->(0x490ddc): stub
fixme:d3dx:ID3DXBaseEffectImpl_SetMatrix iface 0x173288, parameter 0x490dcc,
matrix 0x33fb34 stub
fixme:d3dx:ID3DXBaseEffectImpl_SetTexture iface 0x173288, parameter 0x490db4,
texture 0x128948 stub

and an infinite flood of:
fixme:d3dx:ID3DXEffectImpl_BeginPass (0x173268)->(47372): stub
fixme:d3dx:ID3DXEffectImpl_EndPass (0x173268)->(): stub

but never crashes.

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