[Bug 27534] New: Call of Duty 4 MW: Graphical glitches when shooting

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 19 03:37:44 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27534

           Summary: Call of Duty 4 MW: Graphical glitches when shooting
           Product: Wine
           Version: 1.3.22
          Platform: x86
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: wylda at volny.cz


If you remember bug 21962 especially its comment #56 ;) then you know this
picture, which striked again in wine-1.3.22-193-g68b15bc:

http://bugs2.winehq.org/attachment.cgi?id=27333

This time tested on nVidia GT240 1GB v275.09.07


1. I did a regression test between 1.3.22 and 1.3.22-203-gac90c1b:

commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue Apr 19 21:24:26 2011 +0200

    wined3d: Give GL_ARB_map_buffer_range another try.

    Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
    issues that caused major performance problems. If the user is using
    an older driver we now drop the VBO instead of using doublebuffered
    loading, which means that we fall back to the current behavior
    (no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers
    for GL_ARB_instanced_arrays.

:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M      dlls


2. Right now no other bug report suffers from this commit.

3. Revert of this patch on top of 1.3.22-203-gac90c1b makes that problem go
away.


--private keyword: bisected

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