[Bug 27603] New: Total Overdose: audio issues with 'Diesel Power 3D' sound system

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 26 00:58:54 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27603

           Summary: Total Overdose: audio issues with 'Diesel Power 3D'
                    sound system
           Product: Wine
           Version: 1.3.23
          Platform: x86
               URL: http://www.gamershell.com/download_10831.shtml
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


The full version of the game offers 3 choices of sound system: Auto, Diesel
Power 3D and Directsound.

On my system only Directsound works reliably (music, voices, sound effects).

When either 'Diesel Power 3D' or 'Auto' is selected audio is not playing
correctly:
- music is popping during the cutscenes
- voices are skipping a lot during cutscenes
- and most importantly sound effects and voices are missing from the game (only
ambient sounds are playing).

The demo version doesn't allow you to change in-game sound system, it always
uses Diesel Power 3D.

A plain terminal output doesn't reveal too much, the only relevant lines are:
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a300,0x13a738): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a600,0x13b1a8): stub

At least the audio issue during the cutscenes can be worked around by setting
ALSA to 'emulation' but sound effects and voices are still missing from the
game when Diesel Power 3D is used as in-game sound system.

Fedora 15 x86
Alsa 1.0.24
nVidia Corporation MCP61 High Definition Audio (rev a2)

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