[Bug 5535] Planescape:Torment doesn't work

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Jun 27 07:58:17 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=5535

--- Comment #72 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-06-27 07:58:15 CDT ---
I can reproduce the issue. The game tries to fill the entire video memory with
surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
tries to make a reasonable guess based on your GPU, so usually you have up to
two gigs of emulated vidmem.

There are two workarounds: The first is to use the opengl renderer for
directdraw, which doesn't need DIB sections for most of its surfaces. Or you
could limit the video memory to a small size. See the useful registry keys wiki
page for details on both settings.

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