[Bug 5535] Planescape:Torment doesn't work
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 27 07:58:17 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=5535
--- Comment #72 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-06-27 07:58:15 CDT ---
I can reproduce the issue. The game tries to fill the entire video memory with
surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
tries to make a reasonable guess based on your GPU, so usually you have up to
two gigs of emulated vidmem.
There are two workarounds: The first is to use the opengl renderer for
directdraw, which doesn't need DIB sections for most of its surfaces. Or you
could limit the video memory to a small size. See the useful registry keys wiki
page for details on both settings.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list