[Bug 22507] Half-life 1: missing PAUSE banner and looking through walls
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 28 13:35:39 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=22507
--- Comment #15 from Wylda <wylda at volny.cz> 2011-06-28 13:35:38 CDT ---
Created an attachment (id=35342)
--> (http://bugs.winehq.org/attachment.cgi?id=35342)
log from wine-1.1.36 and wine-1.3.23
> Did 708d94212b4a6419f15200c1c9c5b79c5264903d make any difference for this bug?
Hi Henri, as suggested i applied David's hack to be able to run HL1 under
1.3.23. If that hack can't influence your commit, then unfortunately no
difference. But if that helps see comment #3. Demo is affected as well.
> Any new FIXMEs?
Logs are bit different, so I'm adding logs - compressed tar contains log from
working 1.1.36 and bad 1.3.23. But in both cases, during game play, console is
flooded by tons of:
err:ddraw:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
So these can be probably ignored.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
More information about the wine-bugs
mailing list