[Bug 27665] New: Vampire the Masquerade Bloodlines menu textures (and others) became corrupted
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jun 30 20:15:51 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27665
Summary: Vampire the Masquerade Bloodlines menu textures (and
others) became corrupted
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: i30817 at gmail.com
The textures flash around, like another texture is being drawn on top,
partially. This happens in the menu, but also when going ingame on the HUD
overlays.
A self compile of wine wine-1.3.23-109-g7340dcd did not present the problem.
Regression testing says that the problem started on
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Confirmed by git revert 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f after finding
the commit.
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