[Bug 9026] division by zero in winealsa

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 27 08:18:18 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=9026

--- Comment #22 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-03-27 08:18:17 CDT ---
Created an attachment (id=33827)
 --> (http://bugs.winehq.org/attachment.cgi?id=33827)
patch: Let the player thread call waveOutReset itself.

Nobody had noticed this is behaviour introduced with 0.9.39
by commit f44bc89bc41b2b8d75eeb4fc02f5aa587d84c13c

Having the player call waveOutReset instead introduces a maximum delay of 0.333
ms before making room for the next sound.  I tested the patch with Chip's
Challenge and it sounds ok.
I hope it fixes bug #18511 too -- if yes, it's a duplicate.

Conceptually, I'm not fully satisfied with reverting the patch because I think
that an app can expect waveOutReset to either return INVALHANDLE when the
handle is closed, or return NOERROR.  It should not crash because winmm is amid
closing.   I.e. I'm not convinced the original patch is guilty of assuming
thread-safety in winmm.

waveOutReset and waveOutGetPosition are 2 functions likely to be called from
another thread.

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