[Bug 26588] New: A Farewell to Dragons: water has incorrect textures
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Mar 29 11:23:33 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26588
Summary: A Farewell to Dragons: water has incorrect textures
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
Created an attachment (id=33847)
--> (http://bugs.winehq.org/attachment.cgi?id=33847)
terminal output
Water is not rendered correctly in the game (no demo available). See attached
screenshot.
As a side effect, character movement and scrolling the screen with the mouse
become jerky when water is nearby. If I move my character away from the water
(so water disappears from the screen and from the minimap) game speed/mouse
movements suddenly return back to normal speed.
The following line is printed out by Wine continuously when water is in sight:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4620
If I diverge from water, those lines cease to show up in the console.
Changing (lowering) the textures/shadows quality has no effect on the
appearance of water.
Workaround: disable GLSL (it makes water appear correctly but the unusual
slowdowns are still there.)
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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