[Bug 26588] New: A Farewell to Dragons: water has incorrect textures

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 29 11:23:33 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26588

           Summary: A Farewell to Dragons: water has incorrect textures
           Product: Wine
           Version: 1.3.16
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com


Created an attachment (id=33847)
 --> (http://bugs.winehq.org/attachment.cgi?id=33847)
terminal output

Water is not rendered correctly in the game (no demo available). See attached
screenshot.

As a side effect, character movement and scrolling the screen with the mouse
become jerky when water is nearby. If I move my character away from the water
(so water disappears from the screen and from the minimap) game speed/mouse
movements suddenly return back to normal speed.

The following line is printed out by Wine continuously when water is in sight:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4620

If I diverge from water, those lines cease to show up in the console.

Changing (lowering) the textures/shadows quality has no effect on the
appearance of water.

Workaround: disable GLSL (it makes water appear correctly but the unusual
slowdowns are still there.)

Fedora 14
Nvidia GeForce 250 / driver 260.19.36

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