[Bug 24928] WoW 4.x D3D: Water Detail and Sunshafts cannot be enabled fully in d3d9

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 30 01:50:20 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24928

Mathijs Kwik <bluescreen303 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |bluescreen303 at gmail.com

--- Comment #41 from Mathijs Kwik <bluescreen303 at gmail.com> 2011-03-30 01:50:18 CDT ---
I'm running 1.3.16 and still see the behavior described by Nephyrin zey.

When enabling higher water & sunshaft settings, it seems a snapshot of my
character is taken. Whenever I look to the sun, I see sunshafts around that
snapshot, but they don't update when my character moves/changes shape.
Also, I do see water on the higher levels, but the silhouette of the snapshot
of my character seems to be overlay the water, so no water is shown there and I
look through to the bottom of the lake. As if my character is in front of it,
but in reality it moved (changed camera position).

So I wouldn't consider this bug resolved/fixed yet.

I'm on arch linux with a 2.6.38 kernel.
Nvidia driver 270.30
WoW was installed on a clean Wine 1.3.16 WINEPREFIX (not upgraded from older
version)
My WINEARCH is win64, which I didn't expect to work yet, but I had no issues
apart from this sunshaft/water stuff.
I'm not using winetricks d3dx9.
I tried it, but didn't notice any differences (same performance, and still this
same bug), so I disabled it again (by restoring the winedir I backed up before
it).

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