[Bug 26862] Portal 2 crashes at level/save loading with disabled GLSL

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 1 07:25:31 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26862

Stefan Dösinger <stefandoesinger at gmx.at> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|UNCONFIRMED                 |RESOLVED
                 CC|                            |stefandoesinger at gmx.at
         Resolution|                            |INVALID

--- Comment #11 from Stefan Dösinger <stefandoesinger at gmx.at> 2011-05-01 07:25:27 CDT ---
Fwiw, this bug is invalid like the other crash on amd cards without GLSL. ARB
shaders support only shader model 2.0, this game very likely uses 3.0 without
checking for support. On Nvidia we have GL_NV_fragment_program2 and
GL_NV_vertex_program3 which allow us to implement shader model 3.0 with ARB
shaders. On other cards no equivalent extension exists. This applies to mesa
and fglrx alike.

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