[Bug 26980] FFXI: Depth Sorting Broken

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 5 13:36:21 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=26980

GyB <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #5 from GyB <gyebro69 at gmail.com> 2011-05-05 13:36:20 CDT ---
In Sniper Elite, decals (bullet holes and bloodstains) are visible through the
walls.
This is due to the same commit: 

96b758f7b37033bf382ce40dd3310965d3ac3f76 is the first bad commit
commit 96b758f7b37033bf382ce40dd3310965d3ac3f76
Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Apr 21 22:36:11 2011 +0200

    d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.

    ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
    wined3d implements both independently which will cause trouble if we
    want to set the depthbias value depending on the depth stencil format.

Sniper Elite demo (~630 MB):
http://www.gamershell.com/download_12731.shtml

wine-1.3.19-165-g0c69e7f
Fedora 14
Nvidia GeForce 250 / driver 270.41.03

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