[Bug 27059] New: Starcraft2: Using Shaders above medium breaks some shaders
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 5 14:20:33 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=27059
Summary: Starcraft2: Using Shaders above medium breaks some
shaders
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: aeneas at q-mail.me
Created an attachment (id=34492)
--> (http://bugs.winehq.org/attachment.cgi?id=34492)
Shader Bug with shader settings at high - boxing is affected too
Hi,
Starcraft II works perfectly fine but when I use shader settings above
"medium", some shaders don't work.
Not working effects include: Some map-backgrounds, Nexus destroy animation.
Maybe some more, but I don't remember them.
I am using a Nvidia GTX 260 with driver version 270.41.06. The
HKEY_CURRENT_USER/Software/Wine/Direct3D registry values are (as suggested in
appdb):
DirectDrawRenderer opengl
Multisampling disabled
OffScreenRenderingMode pbuffer
UseGLSL disabled
VertexShaderMode hardware
VideoMemorySize 896
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