[Bug 27081] Assassin's Creed: Brotherhood crashes once gameplay starts

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 8 06:33:56 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27081

--- Comment #5 from Berillions <berillions at gmail.com> 2011-05-08 06:33:55 CDT ---
Hi Austin,

I made a regression test.

In wine-git folder, i launched these command :
1-
git bisect start
git bisect good wine-1.3.18
git bisect bad wine-1.3.19

The first message after the last command is this :
[a42bf0134c74cd1971750812b0df18b6e8ffacdf] msvcrt: ungetc must create a buffer,
even if _IONBF has been set with setvbuf.

Result = Game crash after to recompile

2- 
I launch "git bisect bad" because the bug is still present. Now, the message in
the console is :
Bisecting: 86 revisions left to test after this (roughly 7 steps)
[513e5c98a76c89b16639203ca8823680622e2795] user32: Add support for loading
animated cursors/icons from resources.

Result = Game doesn't crash after to recompile. Graphic bug like with wine
1.3.18 and < (shadow square and film grain)

3-
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 43 revisions left to test after this (roughly 6 steps)
[f296fe68fffab418c6ccf2e0e2851f03ab2974b8] d3dx9: Implement
ID3DXBaseEffect::GetParameterElement().

Result = Game doesn't crash after to recompile. Graphic bug like with wine
1.3.18 and < (shadow square and film grain)

4-
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 21 revisions left to test after this (roughly 5 steps)
[c852200b03ab3874ffdd4c02da947163c9f3990a] wined3d: Get rid of
IWineD3DSurface::GetType().

Result = Game doesn't crash after to recompile. Graphic bug like with wine
1.3.18 and < (shadow square and film grain).
But the mouse is incontrolable.

5- 
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 10 revisions left to test after this (roughly 4 steps)
[0eb19126e5c0efe7e5e0cbd4811c19523601973a] winex11: Store a message window with
the desktop when the cursor is clipped.

Result = Game doesn't crash after to recompile. Graphic bug like with wine
1.3.18 and < (shadow square and film grain).
But the mouse is incontrolable.

6-
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 5 revisions left to test after this (roughly 3 steps)
[dbc8702e44a987b77cdf9af31b964bb27e86fa92] wined3d: Scale the depthbias factor
by the depth buffer's depth.

Result = Game doesn't crash after to recompile. There isn't graphic bug, the
shadow square and film grain have disapear (like in wine 1.3.18 and <)
But the mouse is incontrolable.

7- 
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 2 revisions left to test after this (roughly 2 steps)
[f1f223d00161bb7b22af7d3383bb14c770adcad2] winex11: Release the clip cursor
grab when the clipping window loses focus.

Result = Game doesn't crash after to recompile. There isn't graphic bug, the
shadow square and film grain have disapear (like in wine 1.3.18 and <)
But the mouse is incontrolable.

8- 
I launch "git bisect good" because the bug was not present. The message in the
console is :
Bisecting: 0 revisions left to test after this (roughly 1 step)
[dc9904a3385223ffaac09fb6aa09deeb62926e6f] msvcrt: Added tests in fileops with
different buffer management modes.

Result = Game doesn't crash after to recompile. There isn't graphic bug, the
shadow square and film grain have disapear (like in wine 1.3.18 and <)
But the mouse is incontrolable.

9-
I launch a last time "git bisect good"
a42bf0134c74cd1971750812b0df18b6e8ffacdf is the first bad commit
commit a42bf0134c74cd1971750812b0df18b6e8ffacdf
Author: Eric Pouech <eric.pouech at orange.fr>
Date:   Sun Apr 24 11:01:59 2011 +0200

    msvcrt: ungetc must create a buffer, even if _IONBF has been set with
setvbuf.

:040000 040000 d4742789c396c0ce5bed330fb4c7b28852e5e150
2f1b81503bacd1a6234bf4305da696a5b3ce60ef M    dlls

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