[Bug 27087] Space Empires: Star Fury hangs with sound enabled (Alsa full hw. acceleration)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 25 11:01:08 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=27087

--- Comment #9 from GyB <gyebro69 at gmail.com> 2011-05-25 11:01:07 CDT ---
(In reply to comment #8)
> Could you replace Starfury Demo\Sounds\UIButtonPress.wav with something that
> plays longer (> 0.5 seconds) and retry?
> Please replace all short .wav file from the app with long ones and retry.
The replacement sounds (duration > 0.5 second) play fine in the game and no
freezing occurs.

> Also, what happens if you set win.ini[Sounds] to one of those very short files
> and issue the MCI sound command a few times?
wintest.exe mcishell hangs in the same way as the game with those short wavs.
No sound was playing and I had to interrupt the shell by <Ctrl+C>.

> What happens if you replace snd_pcm_avail_update() in
> winealsa/waveout.c:wodPlayer_FeedDSP with snd_pcm_avail()?
The game hangs in the same way...

So far I've found the following workarounds:
1) setting ALSA to 'emulation'
2) changing 'defaults.pcm.dmix.rate' to '44100' in /usr/share/alsa/alsa.conf.
(the default value is 48000 on my system).

Changing MaxShadowSize to 0 or -1 doesn't resolve the problem on my system.

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