[Bug 25398] Crystal Cubes crashes on startup without native d3dx9_36.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 25 12:56:30 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=25398

--- Comment #7 from Austin English <austinenglish at gmail.com> 2011-05-25 12:56:30 CDT ---
(In reply to comment #6)
> (In reply to comment #5)
> > Created an attachment (id=34892)
 --> (http://bugs.winehq.org/attachment.cgi?id=34892) [details] [details]
> > terminal output wine-1.3.20-335-g6c9cff2
> > 
> > I noticed that Crystal Cubes produces a different crashlog in the git version
> > (newer than 1.3.20).
> > 
> > Now the game complains about some unimplemented stuff:
> > wine: Call from 0x7b8387bb to unimplemented function
> > d3dx9_36.dll.D3DXCreateCubeTextureFromFileA, aborting
> > 
> > This should be essentially the same as bug #24508.
> 
> Apologies for hijacking, but maybe there should be some guidance on the correct
> way to file these sorts of bugs (unless there is already and I've missed it?).
> e.g. we have bug #657 which just says "MFC42.dll is not implemented". Then
> there are bugs like this specialised to a particular game and and DLL. Thirdly
> there are bugs such as bug #27268 - "Syberia needs
> msvcp60.dll.?_Tidy@?$basic_string at DU?$char_traits at D@std@@V?$allocator at D@2@@std@@AAEX_N at Z".
> Which form is preferred?

If a DLL is completely missing, one bug for that is fine (e.g., mfc42). For
missing functions, one bug per missing function, since often multiple apps need
the same functions.

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