[Bug 21510] Ogre3D based game doesn't get any (mouse/keyboard) user input in OpenGL mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 4 02:50:50 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=21510
--- Comment #9 from Saulius K. <saulius2 at gmail.com> 2011-11-04 02:50:50 CDT ---
(In reply to comment #8)
> Not a regression per see.
Then how do you define the situation, please -- eg. the commit introduced new
feature which revealed old Wine bug? Or something else?
> Same problem present with native dinput. Something
> tells me that ogre doesn't have message loop in OpenGL mode in thread that owns
> main window.
So a test-case is needed, right?
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