[Bug 11674] Dual-core unsupported in WoW and SC2

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 5 20:43:15 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=11674

--- Comment #148 from Ema <ema.oriani at gmail.com> 2011-11-05 20:43:15 CDT ---


(In reply to comment #147)
> I in the beginning long tried to define - from for what doesn't work in 2 flows
> - but couldn't
> On logs in WoW me so have got - that it has made patch such what now and is
> 
> Ema this patch also works and on other applications - but in opengl many
> functions - and not all from them can be automatically transformed
> For many functions to have to do wrapper - that they could work correctly
> Here the list релизованных
> 
> From the list it is specified in dlls/opengl32/compsize.h
> And and their implementation also is made in dlls/opengl32/rgl.c
> 
> Here an example of the biggest implementation of function
> http://pastebin.com/bqNypuug

I see that you're allocating/freeing memory for buffers (as expected).
And, if I'm correct, in this example there's a bit of complexity because you
have to determine the layout/size based on stride/etc etc...

Is this operation (allocating/copying/freeing) so expensive?
I guess this was well worth the implementation, right? What is the average
performance gain in WoW and other games?
Is it around +50% FPS, +20% or more +5%?

Cheers

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