[Bug 14717] resampled sound is horrible
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Nov 7 15:05:22 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=14717
Andrew Eikum <aeikum at codeweavers.com> changed:
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--- Comment #220 from Andrew Eikum <aeikum at codeweavers.com> 2011-11-07 15:05:22 CST ---
Created attachment 37368
--> http://bugs.winehq.org/attachment.cgi?id=37368
Alexander's split patchset, cleaned up for submission
I've taken Alexander's latest patchset and cleaned it up to about submission
quality.
GyB: I tested the Still Life 2 demo that you linked with this patchset and it
seemed to work completely fine.
I also tested Total Overdose and it worked fairly well, although there were
audio syncing issues, some sound effects seemed trimmed, and it seemed like the
background music looped. I wasn't able to get the demo running in VirtualBox
due to DRM issues (in a demo???), so I can't verify if that behavior is
different from Windows.
Alexander: The last patch in the series does quite a lot with bitshifting and
masking. It's unclear what the purpose is. Is it possible to write the code
more clearly, or to add comments explaining what DSOUND_FREQSHIFT and related
struct members are used for?
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