[Bug 29122] Sonic R has rendering (color keying) issues in Direct3D mode

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Nov 18 22:09:20 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29122

David Korth <gerbilsoft at verizon.net> changed:

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                 CC|                            |gerbilsoft at verizon.net

--- Comment #1 from David Korth <gerbilsoft at verizon.net> 2011-11-18 22:09:20 CST ---
The startup crash is caused by the game using the difference between two time
values as a divisor in order to calculate system speed. (I'm guessing it's
using GetTickCount().)

It's possible to fix this crash with a bit of hex editing.
http://info.sonicretro.org/SCHG:Sonic_R_(PC) has instructions for fixing the
retail version. (The fix basically NOPs out the timing code.)

I might take a shot at writing a test case for the color key code this weekend.

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