[Bug 29122] Sonic R has rendering (color keying) issues in Direct3D mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Nov 18 22:09:20 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29122
David Korth <gerbilsoft at verizon.net> changed:
What |Removed |Added
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CC| |gerbilsoft at verizon.net
--- Comment #1 from David Korth <gerbilsoft at verizon.net> 2011-11-18 22:09:20 CST ---
The startup crash is caused by the game using the difference between two time
values as a divisor in order to calculate system speed. (I'm guessing it's
using GetTickCount().)
It's possible to fix this crash with a bit of hex editing.
http://info.sonicretro.org/SCHG:Sonic_R_(PC) has instructions for fixing the
retail version. (The fix basically NOPs out the timing code.)
I might take a shot at writing a test case for the color key code this weekend.
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