[Bug 29131] New: MMH VI wind3d problem

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Nov 19 14:38:59 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=29131

             Bug #: 29131
           Summary: MMH VI wind3d problem
           Product: Wine
           Version: 1.3.33
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: glzilla at free.fr
    Classification: Unclassified


Created attachment 37535
  --> http://bugs.winehq.org/attachment.cgi?id=37535
crash log

Hello,

I'm able to launch Might & Magic Heroes VI to menu but unable to start a map.
My config : amd64 on gentoo 64. wine 1.3.33 (32bits not 64). fglrx 11.8. ATI
5770.
no winetricks used. all wine settings per default (only tried to change video
memory but the same)

I know there is lots of problems with fglrx+glsl but the crash seems to be in
d3d9 (wined3d_device_draw_indexed_primitive+0xd0) not in fglrx.

The game doesn't allow to disable fbo to backbuffer or disable glsl.

Maybe something i can try to help out.
Thank you

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list