[Bug 19698] Hearts of Iron III (Retail & Demo) crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Nov 20 05:08:14 CST 2011


http://bugs.winehq.org/show_bug.cgi?id=19698

--- Comment #17 from Mr Nobody <limited_choice at hotmail.com> 2011-11-20 05:08:14 CST ---
...so much for that idea ; with wine-1.3.33 and using the debug channels as
linked to above (with dsound=builtin), the game either hangs at the 'creating
the world' screen (results in several gb of debuglog and will continue without
a ^C),
and unfortunately when it does crash at this point, it detaches right at the
beginning of backtrace with a segfault....{sigh}...

...conversely and also, using a native dsound no longer proves to be an
effective (or partial) workaround as it did before, the game gets further but
does eventually crash - it does however catch a segfault backtrace when wine
bails ... if anyone wants that log, let me know...

...I'll keep poking at it with a builtin dsound to try get something useful
from it...

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