[Bug 29131] Might & Magic Heroes VI crashes
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 22 06:56:20 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=29131
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
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CC| |matteo.mystral at gmail.com
--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> 2011-11-22 06:56:20 CST ---
FWIW, I had probably the same issue with the demo on fglrx. It happens during
an instanced draw and Stefan's ARB_instanced_arrays patch was a workaround (not
sure if that patch is attached to any bug).
I gave it another quick look just now, apparently it crashes in
send_attribute() because the gl_info->glVertexAttrib4hvNV function pointer is
NULL, even though the driver reports GL_NV_half_float support. So I'd say this
is a driver bug, still valid in fglrx 11.11.
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