[Bug 22507] Half-life 1: missing PAUSE banner and looking through walls
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Nov 29 06:16:29 CST 2011
http://bugs.winehq.org/show_bug.cgi?id=22507
okias <d.okias at gmail.com> changed:
What |Removed |Added
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CC| |d.okias at gmail.com
--- Comment #17 from okias <d.okias at gmail.com> 2011-11-29 06:16:29 CST ---
confirming similiar problem with HL1 - Counter Strike 1.6. With OpenGL fine,
with D3D:
err:ddraw:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
wrong color: usual orange changed to light blue.
damaged textures rendering: for example gun, OSD etc.
os: Gentoo ~amd64
arch: x86_64
driver: r300g
wine version: 1.3.30
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