[Bug 14118] wine needs its own dxdiag

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Oct 6 13:23:27 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=14118

Louis Lenders <xerox_xerox2000 at yahoo.co.uk> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|                            |FIXED

--- Comment #15 from Louis Lenders <xerox_xerox2000 at yahoo.co.uk> 2011-10-06 13:23:27 CDT ---
(In reply to comment #14)
> Louis, does the current implementation make gameshadow happy?

I don't have the old version anymore, so i downloaded new one from
http://gameshadow.vo.llnwd.net/o1/ltd/patches/download/gameshadow/GameShadow_v3-1-0.exe

The app has some problem with wine's vbscript and msxml3, but it seems to pass
fine across the original missing dxdiag:

.
.
trace:loaddll:load_builtin_dll Loaded L"C:\\windows\\system32\\dxdiag.exe" at
0x68310000: builtin
.
.

Still, it would be nice if we had some nifty GUI, to test ddraw, d3d and
directplay etc like native has, but that would deserve a new bug i guess.

So resolving fixed

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list