[Bug 28770] Diablo 2 - sound works in menu, stops after starting game (kind of regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Oct 17 13:42:28 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28770

--- Comment #1 from Rafa³ Mi³ecki <zajec5 at gmail.com> 2011-10-17 13:42:28 CDT ---
I've done some tests with affected Wine (commit
be158e48ad8ee556941bd3f1ff94ca7116680d00) and winecfg & "test sound".

1) When I click "Audio tab" I get:
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer

2) The first time I click "test sound" I get:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels,
pretending there's only 2 channels

3) Every next time I click "test sound" I get:
err:winmm:WINMM_OpenDevice Activate failed: 80004005

The sound test itself is working fine. I works every single time, I've been
clicking it for about 50 times.


Please note, I'm using "Emulation" all the time. This is (and always was) the
requirement to hear any sound in Diablo 2.

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