[Bug 10636] simcity 4 3D objects become invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Oct 19 02:07:49 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=10636

--- Comment #47 from Stefan Dösinger <stefan at codeweavers.com> 2011-10-19 02:07:49 CDT ---
The driver is rejecting the depth blit because it thinks the depth-only FBOs
are incomplete. I think I talked to Henri about this behavior in the context of
an OSX bug, and he mentioned that it was fixed in Mesa git. I can't tell for
sure if it's really the same problem, but Mesa git may be worth a try(or maybe
fglrx, but Mesa git passes the wine d3d tests, while fglrx doesn't)

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