[Bug 24684] SMP problems with Source games

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Sep 3 16:59:34 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=24684

Jeff Cook <jeff at deserettechnology.com> changed:

           What    |Removed                     |Added
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                 CC|                            |jeff at deserettechnology.com

--- Comment #6 from Jeff Cook <jeff at deserettechnology.com> 2011-09-03 16:59:34 CDT ---
(In reply to comment #4)
> For the occlusion problem, this is spamming rapidly in the console when
> multicore rendering is enabled:
> 
> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x55280a18 Wrong thread,
> returning 1.

I receive this issue in Mirror's Edge, tested with 32c36b7505e, which does not
use the Source engine. I am launching from Steam, however. As far as I know,
Mirror's Edge does not offer an explicit location to disable SMP rendering like
Source's "Enable multicore rendering".

Team Fortress 2 seems markedly slower than it has been in the past, but I don't
have any debug information for that.

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