[Bug 28291] New: Heroes III: sound stops and program hangs at exit
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 6 10:09:05 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28291
Summary: Heroes III: sound stops and program hangs at exit
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: jobstz at yahoo.de
Created an attachment (id=36255)
--> (http://bugs.winehq.org/attachment.cgi?id=36255)
runtime log
This bug has been present since 1.3.25 and is probably due to the rewrite of
the sound drivers.
When starting up the game one sees a short intro (which i click to skip) and
then the default 'home' screen with options 'new game' etc.
In the background music is playing but after a while it suddenly stops.
This silence persists throughout the whole game.
In pre-1.3.25 versions the game worked perfectly well.
When trying to quit the game it hangs and does not respond.
AFAICT the important error messages are the
'err:ntdll:RtlpWaitForCriticalSection' messages that begin to appear after the
sound stops and probably state that the sound thread is 'deadlocked' in a way.
The hang upon shutdown is probably also just the same thread that simply
doesn't want to exit. (The 'err:ntdll:RtlpWaitForCriticalSection' stuff still
continues to show repeatedly when that point is reached)
For completeness I attach a full log up until the hang.
My guess would be that the very source is the 'err:dplay:DPLAYX_ConstructData'
message which is followed by a buffer overflow or smth like that since the
"static data couldn't be mapped to memory space". Data on the stack tends to
overflow whenever a limit is reached.
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