[Bug 28361] New: Heroes 6 demo crashes after closing the town window

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 13 08:49:58 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28361

           Summary: Heroes 6 demo crashes after closing the town window
           Product: Wine
           Version: 1.3.28
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: ambrop7 at gmail.com


Created an attachment (id=36358)
 --> (http://bugs.winehq.org/attachment.cgi?id=36358)
Wine output

To reproduce:

- Use Wine 1.3.28. Previous versions probably fail from bug 28152.

- Install Heroes 6 Demo:
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-22448&ct=tcm:6-231-32

- Set VideoMemorySize to the correct value. The game was crashing on startup
until I did that. http://wiki.winehq.org/UsefulRegistryKeys

- Start the game. Set all video options to lowest (I did that, not sure if it's
needed), and restart it.

- Start the campaign and get into the game.

- Double-click the town to open the town window, then close it.

- The game may crash shortly after closing the window (but not immediately; I
think it renders for a short time before it crashes). If not, repeat the last
step until it does.

The game crashes in multiple ways, but the common thing seems to be the:

fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
err:d3d_surface:surface_load_location Don't know how to handle location
0x200000.

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