[Bug 28361] New: Heroes 6 demo crashes after closing the town window
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Sep 13 08:49:58 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28361
Summary: Heroes 6 demo crashes after closing the town window
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: ambrop7 at gmail.com
Created an attachment (id=36358)
--> (http://bugs.winehq.org/attachment.cgi?id=36358)
Wine output
To reproduce:
- Use Wine 1.3.28. Previous versions probably fail from bug 28152.
- Install Heroes 6 Demo:
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-22448&ct=tcm:6-231-32
- Set VideoMemorySize to the correct value. The game was crashing on startup
until I did that. http://wiki.winehq.org/UsefulRegistryKeys
- Start the game. Set all video options to lowest (I did that, not sure if it's
needed), and restart it.
- Start the campaign and get into the game.
- Double-click the town to open the town window, then close it.
- The game may crash shortly after closing the window (but not immediately; I
think it renders for a short time before it crashes). If not, repeat the last
step until it does.
The game crashes in multiple ways, but the common thing seems to be the:
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
err:d3d_surface:surface_load_location Don't know how to handle location
0x200000.
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