[Bug 26911] Command & Conquer Tiberian Sun: no sound in skirmish mode without dsound emulation?
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 17 09:15:54 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=26911
Christoph Korn <c_korn at gmx.de> changed:
What |Removed |Added
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CC| |c_korn at gmx.de
--- Comment #1 from Christoph Korn <c_korn at gmx.de> 2011-09-17 09:15:54 CDT ---
Also with winetricks dsoundhw=Emulation I do not have sound in the mission.
Sound works in the main menu. Then I started a new GDI mission,
the intro video has frozen just after Kane appeared and then there is no
sound again until I go back to the main menu where I can choose the two big
circles for Tiberian Sun and Firestorm.
I use wine 1.3.28
This is output by wine:
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels,
pretending there's only 2 channels
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee7c,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:alsa:wine_snd_pcm_recover underrun occurred
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