[Bug 17423] Prince of Persia SoT: Graphic Bug
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Sep 17 22:15:30 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=17423
--- Comment #26 from Damian Ivanov <damianatorrpm at gmail.com> 2011-09-17 22:15:28 CDT ---
Yeah, I found after your posts that the Crashday issue is
http://bugs.winehq.org/show_bug.cgi?id=18505 and again a poster says it's all
nVidia's fault :( The other games would be the other early Prince of Persia
games.
PS:
Is it possible for me (or how could I do it :) ) to make some hackish style
patch for my *personal* wine, like
if(WINE_EXE_NAME == PoP.exe) {
if(args->fog_src == VS_FOG_Z) {
- shader_addline(buffer, "gl_FogFragCoord = gl_Position.z;\n");
+ if(!reg_maps->fog) {
+ shader_addline(buffer, "gl_FogFragCoord = gl_Position.z;\n");
+ } else {
+ FIXME("Shader writes fog coord and table fog is used\n");
+ }
} else if (!reg_maps->fog) {
shader_addline(buffer, "gl_FogFragCoord = 0.0;\n");
}
else {
whatever
}
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