[Bug 28343] UFO: Extraterrestrials Gold - crash at start unless native d3dx9_26 (or d3dx_36) is used

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Sep 20 07:13:28 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28343

--- Comment #3 from Alexey Loukianov <mooroon2 at mail.ru> 2011-09-20 07:13:23 CDT ---
(In reply to comment #2)
> 35545844 is DXT5, aka. the dreaded patented S3TC texture compression.
> The D3D guys will be able to tell you whether there's any hope that
> D3DXCreateTextureFromFileInMemoryEx supports that.
> 

Oh, it makes sense. But isn't this compression format supposed to be supported
by libGL in both prop. driver binary blobs from major vendors and by MesaGL
implementation with help of additional dloaded lib? As far as I remember
correctly, Driver is an OpenGL game that supports DDS textures format loading,
here is link to a tech page about it (with C/C++ sources):
http://www.racer.nl/tech/dds.htm 

> Many apps appear to use d3dx_36.dll when in fact they do not, because Wine
> redirects everything to _36, the others are stubs.

Good catch. I suppose it's just what happens here with UFO:ET. I would check it
with +loaddll "just in case" and post results here.

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