[Bug 28517] New: Pikachu Volleyball stops playing sound effects
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Sep 28 07:44:36 CDT 2011
http://bugs.winehq.org/show_bug.cgi?id=28517
Bug #: 28517
Summary: Pikachu Volleyball stops playing sound effects
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://andrew.jaww.net/blog/article/54/pikachu-volleyb
all
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: RandomAccountName at mail.com
CC: aeikum at codeweavers.com
Classification: Unclassified
Created attachment 36598
--> http://bugs.winehq.org/attachment.cgi?id=36598
Gzipped +tid,+mmdevapi,+winmm,+dsound,+alsa log (3.2MB)
The sound effects in Pikachu Volleyball stop playing after a short while,
though the background music continues (it's MIDI). Sometimes distorted noises
can be heard before the sound effects stop entirely. Regression testing
indicated:
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit
commit e786998daff4ad49521a4c9c39c172ddcdcad82a
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb
af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
Reverting the patch fixed the problem. I use ALSA (no Pulseaudio).
I first found (seemingly) the same problem in a game called Alonix, but it's
easier to reproduce in this one:
1. Start a single player game (top option in main menu)
2. Do nothing
Sound effects are played on the first turn, but not on any subsequent turn. (I
haven't heard any distortion this way.)
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