[Bug 28517] New: Pikachu Volleyball stops playing sound effects

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Sep 28 07:44:36 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28517

             Bug #: 28517
           Summary: Pikachu Volleyball stops playing sound effects
           Product: Wine
           Version: 1.3.29
          Platform: x86-64
               URL: http://andrew.jaww.net/blog/article/54/pikachu-volleyb
                    all
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dsound
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: RandomAccountName at mail.com
                CC: aeikum at codeweavers.com
    Classification: Unclassified


Created attachment 36598
  --> http://bugs.winehq.org/attachment.cgi?id=36598
Gzipped +tid,+mmdevapi,+winmm,+dsound,+alsa log (3.2MB)

The sound effects in Pikachu Volleyball stop playing after a short while,
though the background music continues (it's MIDI). Sometimes distorted noises
can be heard before the sound effects stop entirely. Regression testing
indicated:

e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit
commit e786998daff4ad49521a4c9c39c172ddcdcad82a
Author: Andrew Eikum <aeikum at codeweavers.com>
Date:   Tue Sep 27 08:51:07 2011 -0500

    dsound: Reimplement rendering devices on mmdevapi.

:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb
af37caec04c5e8abedfd395abcd88a16e71a3b85 M    dlls

Reverting the patch fixed the problem. I use ALSA (no Pulseaudio).

I first found (seemingly) the same problem in a game called Alonix, but it's
easier to reproduce in this one:

1. Start a single player game (top option in main menu)
2. Do nothing

Sound effects are played on the first turn, but not on any subsequent turn. (I
haven't heard any distortion this way.)

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