[Bug 28517] Pikachu Volleyball stops playing sound effects

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Sep 30 16:22:01 CDT 2011


http://bugs.winehq.org/show_bug.cgi?id=28517

Jörg Höhle <hoehle at users.sourceforge.net> changed:

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--- Comment #4 from Jörg Höhle <hoehle at users.sourceforge.net> 2011-09-30 16:22:01 CDT ---
>I can reproduce this with ALSA, but not with OSS or PulseAudio via ALSA.
Intriguing. So far it's only pulseaudio (those versions affected by
handle_underrun=1) that somehow stopped in case of underrun...

Or is that simply a case of "ALSA underrun => play silence until app catches
up" which I mentioned a couple of times?
http://www.winehq.org/pipermail/wine-devel/2011-August/091333.html
One of my notes says to add snd_pcm_reset or snd_pcm_forward when an
avail>buffer prior to snd_pcm_write, but somehow I forgot about that one.
... I haven't yet written that patch because I've seen snd_pcm_forward cause
100% CPU useage on 2 year old ALSA systems, and snd_pcm_reset doesn't allow the
same amount of control w.r.t. skipped frames so as to keep GetPosition easily
correct.

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