[Bug 8051] Sims 2 demo exits prematurely

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 11 03:12:26 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=8051

--- Comment #113 from Robert Wm Ruedisueli <ruediix at gmail.com> 2012-04-11 03:12:26 CDT ---
I agree that pure software shaders are not an option.  However, one may be able
to pre-process shaders in software to eliminate unused portions and otherwise
simplify them.   The question is how to do this on vertex shaders while still
maintaining the games ability to manipulate the vertex shader.

However, this seems less of an issue now that newer video cards can handle high
element count shaders, and the newer Mesa drivers are now about to implement
this capability.  It seems newer video drivers also simplify shaders on their
own, giving a serious disadvantage to doing this in software.

We probably need to move on to the next blocking bug in this game.

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