[Bug 25728] UFO: Extraterrestrials Gold - crash at start caused by wine's built-in dsound/directmusic

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Apr 17 13:38:11 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=25728

--- Comment #17 from Alexey Loukianov <mooroon2 at mail.ru> 2012-04-17 13:38:11 CDT ---
(In reply to comment #16)
> Unfortunately that log doesn't show the crash. How about another log with the
> same channels and also +seh,+msgbox,+dialog. Just get to the crash as quickly
> as possible and post the log.

The CTD that happen is not a hard crash like unhandled seh or some fatal
condition (SIGSEGV, e.t.c.), it is an graceful application-initialized shutdown
due to some internal error checking mechanism reporting that things got wrong.
Looks like an app detects some kind of internal error condition, logs some
details to a "crash report txt file" I had mentioned earlier and terminates
itself showing a messagebox with an error message.

So, to be more clear: the crash this bug was about initially is no more, app
execution flow manages to pass by the problematic place and get into app's main
menu. There's no sound and music output though, and the game terminates itself
with an error message as soon as it finishes loading a savegame which. With
Wine 1.3.24 + native DM/DS there are no problem loading this particular save,
so chances are pretty high that an app terminates itself due some factor that
is a consequence to a non-working sound and music.

BTW, is your dmime patch backwards compatible with, say, Wine 1.3.25? It might
be worth checking if an app would work with that version + fix and compare run
traces with 1.3.24 + native DM/DS.

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