[Bug 19433] Command & Conquer Generals network fails mid-game (mismatch in synchronization data)
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Apr 18 13:32:05 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=19433
Erich Hoover <ehoover at mines.edu> changed:
What |Removed |Added
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CC| |ehoover at mines.edu
--- Comment #4 from Erich Hoover <ehoover at mines.edu> 2012-04-18 13:32:05 CDT ---
I recently tried Zero Hour with some friends and the game had the
synchronization error immediately. I'm not sure when I'll be able to get a
chance to look into it, but it looks like the only other math functions ZH uses
are pow() and fmod(). So, if I had to guess then I'd say it's probably an edge
case with pow().
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