[Bug 19433] Command & Conquer Generals network fails mid-game (mismatch in synchronization data)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Apr 18 13:32:05 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=19433

Erich Hoover <ehoover at mines.edu> changed:

           What    |Removed                     |Added
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                 CC|                            |ehoover at mines.edu

--- Comment #4 from Erich Hoover <ehoover at mines.edu> 2012-04-18 13:32:05 CDT ---
I recently tried Zero Hour with some friends and the game had the
synchronization error immediately.  I'm not sure when I'll be able to get a
chance to look into it, but it looks like the only other math functions ZH uses
are pow() and fmod().  So, if I had to guess then I'd say it's probably an edge
case with pow().

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