[Bug 29844] Mouse input issue on Macosx Snowleopard/Lion in games Like Mass Effect and others

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 27 18:22:48 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=29844

--- Comment #40 from Jeremy Huddleston <jeremyhu at freedesktop.org> 2012-04-27 18:22:48 CDT ---
(In reply to comment #39)
> Created attachment 39939 [details]
> Skyrim/Steam mouse input issue MacOSX Lion 10.7.3
> 
> Wine 1.4 WINEDEBUG=+tid,+dinput,+cursor
> XQuartz 2.7.2_rc1 (xorg-server 1.12.1)
> 
> XI2 seems to be partly fixed now: relative coordinates have "borders" (game
> control does not let you turn around fully).

Then wine is probably using the absolute axis rather than the relative axis.

Run 'xinput --test-xi2' or even 'xinput --test 6' from a terminal, and move the
mouse past the screen and you should see the relative motion still being sent.


 $ xinput list --long 6
xquartz virtual pointer                     id=6    [slave  pointer  (2)]
    Reporting 9 classes:
        Class originated from: 6
        Buttons supported: 3
        Button labels: Button Left Button Middle Button Right
        Button state:
        Class originated from: 6
        Detail for Valuator 0:
          Label: Abs X
          Range: -1.000000 - -1.000000
          Resolution: 0 units/m
          Mode: absolute
          Current value: 2286.000000
        Class originated from: 6
        Detail for Valuator 1:
          Label: Abs Y
          Range: -1.000000 - -1.000000
          Resolution: 0 units/m
          Mode: absolute
          Current value: 171.000000
        Class originated from: 6
        Detail for Valuator 2:
          Label: Rel X
          Range: -1.000000 - -1.000000
          Resolution: 1 units/m
          Mode: relative
        Class originated from: 6
        Detail for Valuator 3:
          Label: Rel Y
          Range: -1.000000 - -1.000000
          Resolution: 1 units/m
          Mode: relative
        Class originated from: 6
        Detail for Valuator 4:
          Label: Rel Vert Wheel
          Range: -1.000000 - -1.000000
          Resolution: 1 units/m
          Mode: relative
        Class originated from: 6
        Detail for Valuator 5:
          Label: Rel Horiz Wheel
          Range: -1.000000 - -1.000000
          Resolution: 1 units/m
          Mode: relative
        Class originated from: 6
        Class originated from: 6

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