[Bug 29844] Mouse input issue on Macosx Snowleopard/Lion in games Like Mass Effect and others
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Apr 27 18:22:48 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=29844
--- Comment #40 from Jeremy Huddleston <jeremyhu at freedesktop.org> 2012-04-27 18:22:48 CDT ---
(In reply to comment #39)
> Created attachment 39939 [details]
> Skyrim/Steam mouse input issue MacOSX Lion 10.7.3
>
> Wine 1.4 WINEDEBUG=+tid,+dinput,+cursor
> XQuartz 2.7.2_rc1 (xorg-server 1.12.1)
>
> XI2 seems to be partly fixed now: relative coordinates have "borders" (game
> control does not let you turn around fully).
Then wine is probably using the absolute axis rather than the relative axis.
Run 'xinput --test-xi2' or even 'xinput --test 6' from a terminal, and move the
mouse past the screen and you should see the relative motion still being sent.
$ xinput list --long 6
xquartz virtual pointer id=6 [slave pointer (2)]
Reporting 9 classes:
Class originated from: 6
Buttons supported: 3
Button labels: Button Left Button Middle Button Right
Button state:
Class originated from: 6
Detail for Valuator 0:
Label: Abs X
Range: -1.000000 - -1.000000
Resolution: 0 units/m
Mode: absolute
Current value: 2286.000000
Class originated from: 6
Detail for Valuator 1:
Label: Abs Y
Range: -1.000000 - -1.000000
Resolution: 0 units/m
Mode: absolute
Current value: 171.000000
Class originated from: 6
Detail for Valuator 2:
Label: Rel X
Range: -1.000000 - -1.000000
Resolution: 1 units/m
Mode: relative
Class originated from: 6
Detail for Valuator 3:
Label: Rel Y
Range: -1.000000 - -1.000000
Resolution: 1 units/m
Mode: relative
Class originated from: 6
Detail for Valuator 4:
Label: Rel Vert Wheel
Range: -1.000000 - -1.000000
Resolution: 1 units/m
Mode: relative
Class originated from: 6
Detail for Valuator 5:
Label: Rel Horiz Wheel
Range: -1.000000 - -1.000000
Resolution: 1 units/m
Mode: relative
Class originated from: 6
Class originated from: 6
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