[Bug 30639] Audio stuttering and performance drops in Star Wolves 3

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 14 00:31:00 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30639

--- Comment #27 from Alexander E. Patrakov <patrakov at gmail.com> 2012-08-14 00:31:00 CDT ---
I'd like to add to the text that is possible to set 44100 Hz sample rate and 64
secondary buffers via the in-game settings in Darwinia Demo (instead of the
debugging patch referenced in my e-mail but never sent to any list). The
5-year-old CPU can still handle that load without hiccups. So it looks like
there is something special in the games affected by this bug that makes the
time budget for the resampler significantly less than "100% of one core".
Locking issues?

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