[Bug 31406] Borderlands freezes in game when items details are displayed

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 19 04:45:52 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31406

--- Comment #4 from Rico <kgbricola at web.de> 2012-08-19 04:45:52 CDT ---
Created attachment 41417
  --> http://bugs.winehq.org/attachment.cgi?id=41417
test case to trigger the hanging (opengl)

I have the same problem when using the attached test case.
1. wine graphics.exe
2. hit run button
3. move the propsheetdlg over the "3D"-window and a hang will happen

The test case uses opengl which was broken since commit
312dd5297b7edfaab059ac2a75d61a5d1ec73664 (but commit
8a95eb060449e93bc38af1cabc928f0a959e9e14 broke the same test for D3D8/9 - off
course using d3d calls instead of opengl ones). I think they are somehow
related, so I added the test here. I could add a test for d3d if that's needed,
but I think it just moves the problem one step away from the source (with the
additional layer). Also I think the mentioned patch just revealed the already
existing problem. Also note the hang doesn't have to be specific to a special
opengl function ... on several tries I got it hanging in glClear or glViewport.
All called xcb_wait_for_reply.

Using Fedora 14 with a radeon R600:
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Mesa DRI R600 (RV710 954F) 20090101  TCL DRI2
OpenGL version string: 2.1 Mesa 7.9
OpenGL shading language version string: 1.20

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