[Bug 31550] Patrizier 2 Gold crashes in wined3d_device_set_render_target

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Aug 26 06:44:01 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31550

--- Comment #2 from j.wielicki at sotecware.net 2012-08-26 06:44:01 CDT ---
To clarify the statement: “Appearantly it is perfectly fine to leave these
calls out, as they were added by the bad commit which introduced the
regression.”

The commit message suggests that they are added to ”reset”, that is to put the
render target into the initial state, if device_reset is called more than once
(with different d3d calls inbetween). That suggests for me that one can leave
out these calls on the first call to device_reset.

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