[Bug 28730] The game "RAGE"crash at startup with "SetPixelFormat failed" error

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 27 13:37:26 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=28730

--- Comment #50 from Loris Zinsou <the-lz-himself at orange.fr> 2012-08-27 13:37:26 CDT ---
My openGL setup (both Intel stack and nvidia stack) is right, as native linux
openGL games (both 32 and 64 bit) work well. These issues only happen in Wine.

Bumblebee ships with a multiarch version of VirtualGL and ensures both 32 and
64 bit versions are installed. Same with mesa, libgl* packages, and nvidia
proprietary driver.

VirtualGL dev says (in the last changelog from svn) that he fixed something
with the openGL contexts in order to let software modify pixel storage
properties, but I have to wait a few days, for Bumblebee devs to build the new
packages (I'm not sur "raw" virtualGL will work with Bumblebee, since I don't
know exactly what settings they use at build time).

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